Village
☰ = all pages
Village Lv
—
Gold
—
Wood
—
$ELVI
—
Vault HYPE
—
Farm ⚡
—
Shaft ⚡
—
Raid ⚡
—

🟢 Live Staking — on-chain · $ELVI is live on Montra

STAKING LIVE

$ELVI 0x0d669452074de17d353ebcb1ba8befc2716552ae · Vault 0x19fffed54d4ccf94a2207b64bbbbe602588b11e3 · StakingVault 0x09b79BeD6295B57957671b0F6B3d195184eFfEe2 · Chain 99901. Balances below are read live from StakingVault. The village game itself is not on-chain yet — only staking is.

Your $ELVI balance
Connect wallet
Staked (on-chain)
—
Pending HYPE rewards
—
In vesting WD
—
Allowance to StakingVault
—
GTD progress (500,000)
—
Total staked (all)
—
Reward pool HYPE
—

Approve is exact-amount only — never unlimited. Instant unstake: 5% fee (2.5% burned, 2.5% fee pool), you receive 95%. Vesting WD: 0% fee, your stake keeps earning HYPE during the 7 days, then Claim Vesting returns 100%. NFT mint (12 Nov) has no mint button yet — the NFT address is being verified separately.

LIVE ON MONTRA · ELYSIUM · NO PRINTER, NO BS

ELYVILLAGE — FARM IDLE, EARN REAL HYPE

Free entry. Stake $ELVI → earn HYPE. Game first — full mechanism in Docs.

Day
—
Village Lv
—
Gold
—
Wood
—
$ELVI
—
Staked
—
Troops
—
Raid Pts
—
Vault
— HYPE

Your barn — game preview

Game preview — the village game itself is not on-chain yet. Staking below is live on-chain.

WALL LV 1
Entry is free — no Pass, no mint, no gate. Game preview.
🚀 Launch path is set$ELVI is live on Montra and staking is live on-chain — the village game and raids are still game UI, not on-chain yet.

Real talk: shaft pays, everything else feeds it 🔥

Only the Mining Shaft multiplies your HYPE. The formula, live from day one:

The only share formula there is:
Weight = staked $ELVI × Shaft Lv × prestige → Your HYPE/day = fee pool × your weight ÷ total weight

Nothing staked yet — staking is live. Volume 0 = earn 0, always.

Burn fires inside the button you tap. No separate checkout.

🏡 The village is live

Farming, collecting, level-ups and raids on this page are the game UI — not on-chain yet, nothing faked. Staking is separate and is live on-chain now (see Staking & Vault).

  • Lv1–2: farm Gold + Wood idle, level the village.
  • Lv3: stake & earn opens — any $ELVI, earn HYPE.
  • Lv4: raids open (needs Barracks Lv2 + Wall Lv1).
  • Lv5: clan / clan war.

Stake & WD — $ELVI in, HYPE out

Share = stake × Shaft Lv × prestige. No $ELVI rewards, ever.

Flex stake: no lock, unstake instant. Instant unstake = 5% fee. Vesting WD = 7 days, 0% fee. GTD = NFT page.
YOUR STAKE
— $ELVI
Staking is live on-chain. No minimum, ever.
HYPE EARNED
— HYPE
Pool = real fees only. Volume 0 = earn 0.
$ELVI BURNED (SINK)
0
Upgrades, builders, prestige, WD fees — counting from launch.
GTD LINE
500,000 $ELVI
0.05% of supply = GTD Pixel Villager mint, 12 Nov.
🟢 Staking is LIVE on-chain

StakingVault is deployed and live on Elysium (99901). Use the Live Staking panel / Staking & Vault page to stake for real:

  • Flex stake: stake any amount, claim HYPE anytime.
  • Unstake Instant: 5% fee (2.5% burn / 2.5% fee pool) · Request Vesting WD: 7 days, 0% fee, claim after unlock.
  • Share: stake × Shaft Lv × prestige — pro-rata, no fixed APY.
Gold Mine
Gold on idle
AT LAUNCH
Lv1: +2 Gold/hr to stock · max Lv10
FEEDS HYPE Gold funds upgrades — including the Shaft.
Upgrade: Gold + Wood + $ELVI burn from Lv1 (10, 25, 50…)
Lumber Yard
Wood for builds
AT LAUNCH
Lv1: +2 Wood/hr to stock · max Lv10
FEEDS HYPE Wood = upgrade bottleneck. Keep it flowing.
Upgrade: Gold + Wood + $ELVI burn from Lv1 (10, 25, 50…)
Barracks
Train + raid power
AT LAUNCH
Raid win chance +5% per level · max Lv10
FEEDS HYPE +Attack = more raid wins, more loot, more pts.
Upgrade: Gold + Wood + $ELVI burn from Lv1 (10, 25, 50…)
Wall
Village defense
AT LAUNCH
Max HP 100 at Lv1 · max Lv10
PROTECTS HYPE Raid losses drain HP, not your upgrade fund.
Upgrade: Gold + Wood + $ELVI burn from Lv1 (10, 25, 50…)
Mining Shaft
HYPE share multiplier · Lv3+
AT LAUNCH
Stake weight × Shaft Lv (HYPE share) · max Lv10
DIRECT HYPE Multiplies your whole stake weight. The earner.
Upgrade: Gold + Wood + $ELVI burn from Lv1 (10, 25, 50…)

The grind — staged unlocks, no day-one dump

Good stuff unlocks in stages. Always a next chase.

Lv1–2START

Farming era

Farm idle, stack Gold/Wood, level up. Chill era.

Lv3OPENS LV3

Stake & earn opens

Shaft wakes up. Stake any $ELVI, earn HYPE. Share = stake × Shaft Lv × prestige.

Lv4OPENS LV4

Raids open

Needs Barracks Lv2 + Wall Lv1. Win loot + Raid Pts, lose and your wall pays.

Lv5LOCKED

Clan / Clan War

Endgame. Pooled HYPE prizes, seasonal wars.

∞ALWAYS ON

Stake & prestige

Stake, chill, drip HYPE. Maxed? Prestige for permanent boosts.

How it plays — the loop, 30 seconds

Tick offline, decide by hand. No paywall, the game is the loop.

1. Jump in free — no PassApe $ELVI on Montra, stake any amount, play. No burn, no gate.
→
2. Farm (Lv1–2)Gold + Wood pile up idle. Collect, upgrade, repeat.
→
3. Stake & earn (Lv3)Stake $ELVI → earn HYPE from real fees. Shaft multiplies share.
→
4. Raid (Lv4)Loot Gold/Wood + Raid Pts → fund Shaft upgrades + prize standing.
→
5. Exit slow (WD)Unstake instant (5% fee) or vest 7 days (0% fee).

Fees — 2% total, vault eats before dev

Every trade pays 2%. Split below, no hidden cuts.

The 2% split

Vault + buyback1.0%
Biggest slice. Ecosystem first.
Dev0.6%
Dev's only income. Ever.
Montra (launchpad)0.4%
Launchpad cut.

Inside the vault's 1.0%

HYPE to stakers0.5%
HYPE drip, claim anytime.
Buyback $ELVI + burn0.5%
Buyback + burn. Volume up = supply down.
Run the numbers: $100k daily volume

2% fee = $2,000 per day, split like this:

  • Dev: $600 / day
  • Vault: $1,000 / day
  • Montra: $400 / day

Inside the $1,000: $500 → stakers, $500 → buyback + burn.

Vault > dev, on purpose

62.5% of creator share → vault, 37.5% → dev. Verifiable on-chain.

Fair launch — no dev bag

Dev eats fees only, when volume moves. Aligned or broke, same as you.

0

Creator buys 0

Creator buys nothing at launch. No self-snipe.

0%

Dev hold: zero

No team alloc. 100% supply → locked Montra pool.

0.6%

Dev income = fee only

0.6% fee = the whole dev salary. Volume dies, dev earns 0.

The $ELVI loop — spins, not exits

Token laps the game a few times before it can leave.

Source — where rewards come from

  • Trading fees in HYPE — 0.5% of every trade pays stakers.
  • HYPE game fees — marketplace, clan, boosts → shared.
  • Buyback — 0.5% of every trade buys $ELVI + burns it.

Sink — where it dies

  • Entry burn: 0. Sinks are progression, not the door.
  • Village ups — Lv3→4 burns 10, Lv4→5 burns 20.
  • Building upgrades — burn from Lv1 (10, 25, 50…410).
  • Builders — $25 / $75: 50% burned, 50% bucket.
  • Prestige — 1,000 per rebirth, 50/50, up to P5.
  • WD fee 5% — 2.5% burned, 2.5% to stakers.

HYPE bucket — fees only

  • In: 1.0% of every trade (in HYPE) + HYPE game fees.
  • Out: staker drip, clan prizes, buyback + burn.
Pre-launch: 0 HYPE — vault is live

$ELVI bucket — sinks only

  • In: 50% splits from builders + prestige.
  • Out: nothing. Never sold, never paid out.
Pre-launch: 0 $ELVI — bucket is live

Two buckets, never mixed. Volume 0 = earn 0.

How holders eat — activity pays, not new buyers

Paid by what the game + market actually do.

0.5%

Vault HYPE drip

0.5% of every trade → stakers in HYPE. Real yield, real volume.

0.5%

Buyback + burn

Other 0.5% → buyback + burn, every trade. Even idle holders win.

10→410

Upgrade burn engine

Upgrades burn from Lv1 (10 → 410). Maxing 5 buildings = biggest sink in game.

Supply — 1B, all in the pool

100% in locked LP. No reserve needed — rewards are fee HYPE, not $ELVI.

1B
Max supply · fixed
100%
Into locked pool at launch
0%
Dev / team hold
0
Presale · private round

Reward funding — no allocation

  • Staking + prizes: HYPE from fees only. Dev reserve: 0 $ELVI.

No pass, no gate — exits are the control

Entry free. Exits are the control: 7d WD vest, 5% fee, 10%/day cap.

1-way staking > print-to-earn farming

Fees pay first, token deflates. No print-to-earn.

Early entry — price pumps don't reset you

Early = cheap bag + big share. Share never re-prices backwards.

PIXEL VILLAGERS — 333 ONLY

Reward, not a gate. 333 ever · 1 per wallet · GTD mint 12 Nov, free.

Pixel Villagers NFT collection sheet — 20 tiny pixel villagers in four rows of five on a warm barn-brown background: farmer, blacksmith, baker, fisher, miner, guard, healer, merchant, woodcutter, chef and more
The sheet: 20 faces from the 333 — one job, hat and tool each.
Total supply
333
No second batch.
GTD spots
333 holders
1 mint per wallet.
GTD minimum
500,000 $ELVI
0.05% of the 1B supply.
GTD mint date
12 Nov
GTD holders mint free, gas only.
Mint price (GTD)
Free
Gas only.
While you wait
Earn stays on
HYPE earn stays on — claim anytime.

Hold 500,000 $ELVI in the GTD panel = spot locked. Drop below = spot re-opens.

GTD STAKE — lock your villager. 333 spots · mint 12 Nov · free
LIVE — STAKE COUNTS

Separate bag, no lock — hit 500,000 $ELVI = free mint locked. Drop below = re-opens.

0 / 500,000 $ELVI staked for GTD · 0%

500,000 $ELVI to go — GTD counts your real on-chain stake (staked + vesting) from StakingVault.

GTD bag adds no HYPE weight — it locks your mint spot only. The flex stake on the Staking page is what earns.

Reward, not a gate — no villager needed to play.